AI Insights · Timothy · April 2021
Top 5 Boxing Games Perform in France Q1 2021
An analysis of the Top 5 Boxing Games on the unified platform in France during the first quarter of 2021, detailing downloads and active user trends. Data provided by Sensor Tower.
In the first quarter of 2021, the boxing games category saw varied performance across its top titles in France. Sensor Tower provides detailed insights into how these games fared in terms of downloads and active users.
Boxing Star by FourThirtyThree Inc. experienced a peak in revenue during the week of February 8 with a significant $4.7K, while downloads remained relatively stable averaging around 2K per week. Weekly active users started at 11K and saw a slight decrease to 9K by the end of March.
Electronic Arts' EA SPORTS™ UFC® showed a revenue high of $1.6K in early March, with downloads reaching their zenith at 5.2K in the first week of February. The game's active user base presented a downward trend, declining from 14K to 9.5K throughout the quarter.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc., while having a lower revenue and download count, peaked at $1.8K in revenue during the week of February 8. The weekly active users showed a more positive trend, growing from 77 to 115 by the end of the quarter.
Vivid Games S.A.'s Real Boxing 2 saw its highest revenue of $693 in early March, with downloads peaking at 8K in the week of February 8. Active users experienced a significant increase from 4.7K to over 10K in early February but then dropped to 3.6K by the end of March.
Lastly, WWE Mayhem by Reliance Games had its revenue peak at $798 in the week of March 1, with a steady download count averaging around 1K per week. The active users showed a gradual decline from 3.1K to just over 2.4K.
The data from Sensor Tower highlights the dynamic nature of the mobile gaming industry and the fluctuating performance of the top boxing titles in France for the first quarter of 2021.